Final Fantasy VII - Limit Breaks
| Limit Breaks are the super powered attacks
that the characters are able to use after they have been attacked
enough times by enemies (doesn't work if you attack yourself
or other party members). They replace the Attack command in
battle and can be saved for as long as you want as long as you
do not use the Limit, otherwise it will revert back to Attack
and your limit bar will return to empty. |
| Cloud Strife |
Level 1:
Braver- Automatically activated. This involves Cloud
jumping up into the air and vertically slashing a single enemy.
Looks like Cloud's Deathblow attack.
Cross Slash- Activated by using Braver 8 times. This
attack does 3 slashes to a single enemy.
Level 2:
Blade Beam- Activated after killing 80 enemies with Cloud.
This involves Cloud slamming his blade to the ground sending
a shockwave to the main target enemy. The main blast ricochets
off sending miniature shockwaves at the other enemies doing
slightly less damage.
Climhazzard- Activated by using Blade Beam 7 times. Cloud
slices into a single enemy, then jumps upwards with his sword
still in the enemy.
Level 3:
Meteorain- Activated after killing another 80 enemies
with Cloud. Cloud spins his blade around then jumps up into
the air and creating meteors with his blade which attack all
enemies.
Finishing Touch- Activated after using Meteorain 6 times.
This involves Cloud creating a tornado with his blade which
blows all enemies away. Doesn't work on bosses of course.
Level 4:
Omnislash- Found in Battle Arena. Get either 64,000 Battle
Points on Disk 1 or 32,000 Battle Points on disks 2 and 3 and
buy it there. Cloud slashes at random enemies 15 times in total
for massive damage. |
| Barret Wallace |
Level 1:
Big Shot- Automatically activated. Barret powers up a big
blast and fires it at a single enemy.
Mind Break- Activated after using Big Shot 9 times. Barret
powers up a blast that…takes away enemy's Magic Points. Don't
ask me how, he just does.
Level 2:
Grenade Bomb- Activated after killing 80 enemies with
Barret. Barret launches a Grenade into the enemy's area. It
explodes and hits all enemies.
Hammer Blow- Activated after using Grenade Bomb 7 times.
If the attack actually hits, it kills the enemy in one hit.
Definitely doesn't work on bosses.
Level 3:
Satellite Beam- Activated after killing another 80 enemies
with Barret. This involves Barret crossing lasers across the
ground and hitting all enemies.
Anger Max- Activated after using Satellite Beam 6 times.
Barret does 18 shots to random enemies.
Level 4:
Catastrophe- Found in North Corel in the hut with this
lady wearing a hat. If you saved the train from North Corel
on Disk 2, she will give it to you. Barret does 20 strong blasts
of energy to random enemies. |
| Tifa Lockhart |
Level 1:
Beat Rush- Automatically activated. Tifa rushes at an
enemy and punches them a few times.
Somersault- Activated using Beat Rush 9 times. After
Beat Rush, Tifa then somersaults into the air.
Level 2:
Waterkick- Activated after killing 80 enemies with Tifa.
After Somersault, Tifa kicks the middle of the enemy and water
comes up out of nowhere.
Meteodrive- Activated after using Waterkick 7 times.
After Waterkick, she picks up the enemy and slams them to the
ground, wrestling style.
Level 3:
Dolphin Blow- Activated after defeating another 80 enemies
with Tifa. For her 5th move, she uppercuts the enemy and a dolphin
appears.
Meteor Strike- Activated after using Dolphin Blow 6 times.
While you're distracted by the weird dolphin, another slot comes
up for Meteor Strike, in which Tifa picks up the enemy and throws
them to the ground. Same animation as Meteodrive except Tifa
doesn't come down with the enemy :P.
Level 4:
Final Heaven- Found in Tifa's house in Nibelheim on second
and third disk. You play the piano correctly and you get it
with a note which I won't spoil for you. The piano code is X,
S, T, R1+T, R1+S, X, S, T, R1+X, O, X, S, X. Tifa's final attack
involves her creating a giant energy blast and firing it at
all enemies for maximum damage. |
| Aeris Gainsborough |
Level 1:
Healing Wind- Automatically activated. This cures the
entire party for half their full Hit Points.
Seal Evil- Activated after using Healing Wind 8 times.
Aeris casts a spell that basically stops weak enemies from moving
and casting magic. Sort of a stop and silence cast.
Level 2:
Breath of the Earth- Activated after killing 80 enemies
with Aeris (I know I know. Funny). Aeris cures all status ailments.
Fury Brand- Activated after using Breath of the Earth
7 times. This one is useful, because Aeris fills the other two
party members' limit bars to the top.
Level 3:
Planet Protector- Activated after killing another 80
enemies with Aeris (ha ha ha ha ha). This limit makes all party
members temporarily invincible.
Pulse of Life- Activated after using Planet Protector
6 times. This restores all party members' Hit Points and Magic
Points and also fully restores Hit Points and Magic Points to
fainted members.
Level 4:
Great Gospel- You HAVE to do this on disk one. Once you
have the Buggy, go back to Costa Del Sol. While in the Buggy,
take the ship back to the first continent. Go east from Junon
and follow the river until you reach a place where you can cross
it. Go north and you'll see a cave. Go inside and see how many
times you've fought. If the number of times you've fought has
the last two digits the same (like 388 or 511) then the guy
there will give you an item. If you go in with say, 244 and
you get a Bolt Ring, go outside, fight exactly 11 times and
go back in. He should give you Mithril(he may not give it on
the first try though). After getting the Mithril, go through
the game and get the Tiny Bronco. Once you have that, go to
the right of Gold Saucer and you'll see a hut. Go in the hut
and give the guy there the Mithril. Then go to the second floor
and open the safe-like thing there to get Great Gospel. This
makes all party members invincible for the ! battle and restores
all their Hit Points and Magic Points. |
| Red XIII |
Level 1:
Sled Fang- Automatically activated. Red XIII dashes at
and attacks a single enemy.
Lunatic High- Activated after using Sled Fang 9 times.
Red XIII casts Haste on the whole party.
Level 2:
Blood Fang- Activated after defeating 80 enemies with
Red XIII. Red XIII dashes at a single enemy and his Hit Points
and Magic Points are regained according to the opponent's Magic
Points.
Stardust Ray- Activated after using Blood Fang 8 times.
This involves Red XIII sending 10 star-shaped things at all
enemies.
Level 3:
Earth Rave- Activated after defeating another 80 enemies
with Red XIII. In this limit, Red XIII casts Haste, Berserk
and some sort of power increase on himself and randomly attacks
enemies.
Howling Moon- Howling Moon - Activated after using Earth
Rave 6 times. Red XIII…howls at the moon (yes, like the name)
and then hits up to 5 enemies at once.
Level 4:
Cosmo Memory- Located in the ShinRa Mansion. Go to the
safe at the top left part of the second floor. The code to open
the safe is: right 36,left 10,right 59,right 97.After that the
safe will unlock and you'll fight the boss Lost Number. This
guy has 8000 HP and can attack with some high damage. After
beating it, you get Cosmo Memory. This limit involves Red XIII
attacking all enemies once for incredibly high damage. |
| Cait Sith |
Level 1:
Dice- Automatically activated. 1 to 6 dice are thrown
on the field. (number of dice's depend on Cait Sith's level)
The damage done is the total of the dice numbers multiplied
by 100.
Level 2:
Slots- Activated after using Dice 8 times. A slot appears
on the screen. There are six multiple affects that can happen.
1. Joker- Destroys your entire party.
2. Random Summon- Summons a random Summon you currently have
with you. Does not use up the summon's number of times.
3. Lucky Gal- Gives you more chance to get a critical hit during
the battle.
4. All Over- Completely destroys the enemies ( does not work
on bosses)
5. Huge Mog- Cait Sith's stuffed mog that he rides on grows
really large large and smashes the enemy.
6. Mog Dance- Fully restores Hit Points and Magic Points to
all party members. |
| Cid Highwind |
Level 1:
Boost Jump- Automatically activated. Cid just jumps into
the air and slashes downwards with his spear.
Dynamite- Activated after using Boost Jump 9 times. This
one is cool. Cid uses his cig to light a stick of dynamite which
he hurls into the enemies hitting all of them.
Level 2:
Hyper Jump- Activated after decimating 80 enemies with
Cid. This is like Boost Jump, except when Cid lands, an explosion
occurs for some strange reason and it hits all enemies.
Dragon- Activated after using Hyper Jump 8 times. Cid
sends a dragon at the enemy absorbing some of their Hit Points
and Magic Points.
Level 3:
Dragon Dive- Activated after defeating another 80 enemies
with Cid. In this limit, Cid does 6 super powered Boost Jumps.
Big Brawl- Activated after using Dragon Dive 7 times.
Cid slashes random enemies with his spear for 8 times.
Level 4:
Highwind- Found in the crashed Gelnika plane underwater
in the lab room to the far left of the plane. (near the broken
helicopter) Cid summons the Highwind to drop a total of 18 bombs
on all enemies. |
| Yuffie Kisaragi |
Level 1:
Greased Lightning- Automatically activated. Yuffie dashes
at a single enemy and slashes hard with her weapon.
Clear Tranquil- Activated after using Greased Lightning
8 times. All other party members' Hit Points are restored.
Level 2:
Landscaper- Activated after defeated 80 enemies with
Yuffie. Yuffie damages all enemies by creating a sort of Earthquake
under them.
Bloodfest- Activated after using Landscaper 7 times.
Yuffie attacks all enemies for a total of 10 times.
Level 3:
Gauntlet- Activated after killing another 80 enemies
with Yuffie. In this limit, Yuffie launches a large bomb at
all enemies.
Doom of the Living- Activated after using Gauntlet 6
times. Yuffie attacks 15 times to random enemies.
Level 4:
All Creation- Acquired after beating Godo in the Wutai
Pagoda and finishing the Yuffie side-quest. Yuffie unleashes
a powerful beam of energy on all enemies for good damage. |
| Vincent Valentine |
Level 1:
Galian Beast- Automatically activated. Vincent morphs
into a beast-like creature. He has two attacks which you cannot
control.
1. Berserk Dance- Vincent hits a single enemy with a few slashes.
2. Beast Flare- He Jumps up and fires some bomb-like things
at all enemies.
Level 2:
Death Gigas- Activated after killing 60 enemies with
Vincent. Vincent morphs into a sort of Frankenstein thing. Has
two attacks that you cannot control.
1. Giga Dunk- Kinda like Beserk Dance but it does more damage.
2. Livewire- Uses a form of fire damage on all opponents.
Level 3:
Hellmasker- Activated after destroying another 60 enemies
with Vincent. Vincent morphs into a weird looking monster with
a chainsaw and hockey mask which also has an attack that, yes,
you cannot control.
1. He attacks enemies 5 times and puts status ailments on them
too.
Level 4:
Chaos- You can get this on Disk 3 only. Get Vincent in
your party and go to the Waterfall ring on the second continent
with either a chocobo or Submarine. Go inside the waterfall.
You'll see Lucrecia and a whole little storyline will be shown.
You then leave the waterfall. (that part can be done on Disk
2 but it's quicker on Disk 3) Go back into the waterfall straight
away and walk up to the alter. Vincent will say something and
you'll receive his final limit and final weapon. |
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