| Ability |
Effect |
| HP-J |
Can Junction Magic to Hit Points |
| Str-J |
Can Juction Magic to Strength |
| Vit-J |
Can Junction Magic to Vitality |
| Mag-J |
Can Junction Magic to Magic |
| Spr-J |
Can Junction Magic to Spirit |
| Eva-J |
Can Junction Magic tos Evasion |
| Hit-J |
Can Junction Magic to Hit |
| Spd-J |
Can Junction Magic to Speed |
| Luck-J |
Can Junction Magic to Luck |
| Elem-Atk-J |
Can Junction Magic to Elemental Attack |
| Elem-Def-J |
Can Junction Magic to Elemental Defense |
| Elem-Defx2 |
Can Junction 2 Magic Spells to Elemental Defense |
| Elem-Defx4 |
Can Junction 4 Magic Spells to Elemental Defense |
| ST-Atk-J |
Can Junction Magic to Status Attack |
| ST-Def-J |
Can Junction Magic to Status Defense |
| ST-Defx2 |
Can Junction 2 Magic Spells to Status Defense |
| ST-Defx4 |
Can Junction 4 Magic Spells to Status Defense |
| Abilityx3 |
Can Junction 3 GF Abilties |
| Abilityx4 |
Can Junction 4 GF Abilities |
| Ability |
Effect |
| Magic |
Cast Magic Spells |
| Draw |
Draw Magic Spells from Enemies |
| GF |
Summon GFs |
| Item |
Use Items |
| Card |
Transforms Enemy into a Card |
| Doom |
Casts Doom on an Enemy |
| Mad Rush |
Casts Berserk, Protect, and Haste on the party |
| Darkside |
Triple damage by Attack Command, but loses
1/10 of HP |
| Absorb |
Drains HP from an Enemy and restores Characters |
| Defend |
No Damage from Physical Attacks, cuts Magic
Attacks in Half |
| Treatment |
Cures all status effects of a party member |
| Recover |
Restores all HP of a party member |
| Revive |
Revives a dead character and recovers all the
HP |
| Kamikaze |
Causes damage to an enemy but removes character
from battle |
| LV Up |
Doubles an enemies level |
| LV Down |
Cuts an enemies level in half |
| Devour |
Character eats an enemy to increase his/her
stats |
| Ability |
Effect |
| HP+20% |
Raises Hit Points by 20% |
| HP+40% |
Raises Hit Points by 40% |
| HP+80% |
Raises Hit Points by 80% |
| Str+20% |
Raises Strength by 20% |
| Str+40% |
Raises Strength by 40% |
| Str+60% |
Raises Strength by 60% |
| Mag+20% |
Raises Magic by 20% |
| Mag+40% |
Raises Magic by 40% |
| Mag+60% |
Raises Magic by 60% |
| Vit+20% |
Raises Vitality by 20% |
| Vit+40% |
Raises Vitality by 40% |
| Vit+60% |
Raises Vitality by 60% |
| Spr+20% |
Raises Spirit by 20% |
| Spr+40% |
Raises Spirit by 40% |
| Spr+60% |
Raises Spirit by 60% |
| Spd+20% |
Raises Speed by 20% |
| Spd+40% |
Raises Speed by 40% |
| Eva+30% |
Raises Evasion by 30% |
| Luck+50% |
Raises Luck by 50% |
| HP Bonus |
Raises Hit Points by 30 at Level Up |
| Str Bonus |
Raises Strength by 1 at Level Up |
| Mag Bonus |
Raises Magic by 1 at Level Up |
| Vit Bonus |
Raises Vitality by 1 at Level Up |
| Spr Bonus |
Raises Spirit by 1 at Level Up |
| Expendx2-1 |
Reduces the number of magic used in Double
from 2 to 1 |
| Expendx3-1 |
Reduces the number of magic used in Triple
from 3 to 1 |
| Mug |
Steals Items and inflicts physical damage |
| Med Data |
Recovery from Items is Doubled |
| Cover |
Take damage instead of ally and damage is reduced
by half |
| Initiative |
ATB Gauge is full at the beginning of battle |
| Return Damage |
Returns ¼ of Phy Damage received back to the
attacker |
| Move-HP Up |
Recovers HP while walking |
| Counter |
Character Counterattacks when hit with a physical
attack |
| Auto-Potion |
When damaged character automatically uses a
potion |
| Auto-Protect |
Character always has protect status during
battle |
| Auto-Shell |
Character always has shell status during battle |
| Auto-Haste |
Character always has haste status during battle |
| Auto-Reflect |
Character always has reflect status during
battle |
| Move-Find |
Hidden Save and Draw Points become visible |
| Enc-Half |
Cuts random encounters in half |
| Enc-None |
No random encounters |
| Alert |
Prevents back attack and first strike from
enemies |
| Rare Item |
Rare items are dropped more often after defeating
enemies |
| GFHP+10% |
Raises Guardian Forces Hit Points by 10% |
| GFHP+20% |
Raises Guardian Forces Hit Points by 20% |
| GFHP+30% |
Raises Guardian Forces Hit Points by 30% |
| GFHP+40% |
Raises Guardian Forces Hit Points by 40% |
| MagSum+10% |
Raises damage done by GFs attack by 10% |
| MagSum+20% |
Raises damage done by GFs attack by 20% |
| MagSum+30% |
Raises damage done by GFs attack by 30% |
| MagSum+40% |
Raises damage done by GFs attack by 40% |
| Boost |
Allows you to increase damage done by Guardian
Force's attack |
| Ability |
Effect |
| Haggle |
Get a discount at all shops |
| Sell-High |
Sell items for a higher price at all shops |
| Familiar |
Can buy rare items in shops |
| Call Shop |
Can shop at any shop you have been to before |
| Junk Shop |
Calls a Junk Shop from the menu |
| T Mag-RF |
Refines Thunder and Wind magic from items |
| I Mag-RF |
Refines Ice and Water magic from items |
| F Mag-RF |
Refines Fire magic from items |
| L Mag-RF |
Refines Life magic from items |
| Time Mag-RF |
Refines Time and Space magic from items |
| ST Mag-RF |
Refines Status magic from items |
| Supt Mag-RF |
Refines Support magic from items |
| Forbid Mag-RF |
Refines Forbidden magic from items |
| Recov Mag-RF |
Refines Cure magic from items |
| ST Med-RF |
Refines Status recovery items from other items
|
| Ammo-RF |
Refines Ammo from items |
| Tool-RF |
Refines tools from items |
| Forbid Med-RF |
Refines Forbidden Items from other items |
| GFRecov Med-RF |
Refines GF Recovery items from other items |
| GFAbl Med-RF |
Refines GF ability items from other items |
| Mid Mag-RF |
Refines mid-level magic from low-level magic |
| High Mag-RF |
Refines high-level magic from mid-level magic |
| Med LV Up |
Refines rare medicine from more common medicine |
| Card Mod |
Refines Cards into various items |