| The Cards |
Card Level: Level of card, different
levels show up on different pages of the card album.
Name: Name of card, who the card represents.
Type: Type of card ie. Monster, Boss, GF, Character.
Top Score: Number appearing at the top of the card.
Bottom Score: Number appearing at the bottom of the card.
Left Score: Number appearing at the left side of the
card.
Right Score: Number appearing at the right side of the
card.
Element: Element that the card is affiliated with. Not
that some cards have no element.
Card Mod: The results of using Quezacotl's Card Mod ability
on the card. |
| The Basics |
| The cards have four numbers on them from
1-9 and A which equals 10. A game is won by having more points
than your opponent at the end. A point is scored by turning
your opponents cards into your color by beating a score on their
card with a higher score on one of your cards when you place
the two cards together. An example would be puting your Squall
card underneath an opponent's Edea card. As Squall's score facing
Edea would be A(10) and Edea's score facing Squall would be
3, the Edea card would change into your color and you would
gain a point. However the Edea could be changed back by playing
another card with a stronger score next to Edea, unless it is
walled off. This means that more than a little strategy is required. |
| The Rules |
There are further rules which can effect
a match, these change depending on the dialogue of characters
you challenge in other regions. These rules are:
Open Rule: Both players see their opponents hands for
the whole of the match.
Same Rule: Two cards can be changed at once, if a card
facing one side of each card is played with matching scores.
It must match both scores though.
Plus Rule: Again, two cards can be changed at once, but
only if the two score checks equal the same number when added.
The score check being your score added to your opponents score.
Combo Rule: This is triggered by having a run of numbers
from one to ten switching which can change many cards if properly
utilised.
Elemental Rule: Cards will weaken or strengthen in battle
when put on the element pictures, depending on their element
and their opponent card's element.
Random Rule: The cards you will use are chosen for you
randomly. It's possible to get your best cards, but it's also
possible to draw your worst.
Same Wall Rule: If you match card scores on the edge
of the board all those cards will switch for you, but on the
downside once again, this also works for your opponent. |
| Getting Rare Cards |
Pupu Card: See the flying saucer
in all the locations it appears, and when Pupu shows, keep feeding
him elixers. Eventually you'll feel happy for helping the Pupu
and you'll recieve his card.
Chubby Chocobo: A guy outside the library at Balamb Garden
has this card after encounters with the Card Queen.
Angelo: Watts of the Forest Owls has this card.
Gilgamesh: Defeat the CC Member King to get it.
Mini Mog: Winnable from the pacing guy in the main hall.
Chicobo: Solve the Chocobo Forest puzzles and then head
to theChocobo Sanctuary to get the Card.
Quezacotl: Winnable from Mayor Dobe at Fisherman's Horizon.
Shiva: Give Zone the "Girl Next Door" Magazine from the
Timber Maniac's Office for free.
Ifrit: Defeat him in the Fire Cavern to get his card.
Siren: Beat the pub manager at Dollet a few times to
get Siren.
Sacred + Minotaur: Defeat them in the Tomb of the Unknown
King to get their
cards.
Carbuncle: Defeat the CC Member Heart to get it.
Diablos: Defeat him to get his card. (To find him, use
the magical lamp, Cid gives you before the Timber mission)
Leviathan: Defeat the CC Member Joker to get it.
Odin: Defeat him at the Centra Ruins.
Pandemona: Winnable from the Hotel Manager in Balamb,
after Fuujin and Raijin have been defeated.
Cerberus: Defeat him at Galbadia Garden to get his card.
Alexander: Winnable from Piet at the Lunar Base during
disc three.
Phoenix: The Presidential Aide inside the Presidential
Estate has this card after encounters with the Card Queen.
Bahamut: Defeat him in the Deep Sea Laboratory.
Doomtrain: Winnable from the pub owner at Timber after
encounters with the Card Queen
Eden: Defeat Ultimate Weapon to get Eden and it's card
Ward: Winnable from Dr. Odine.
Kiros: Defeat the dark man near the shops in Deling City
after encounters with the Card Queen
Laguna: Obtainable from Ellone at the Lunar Base on Disc
Three.
Selphie: Winnable from Selphie's friend near the gargoyle
at Trabia Garden.
Quistis: Winnable from the guy at the back of the table
at the Balamb Garden cafeteria.
Irvine: Winnable from Flo at Fisherman's Horizon after
an encounter with the
Card Queen.
Zell: Winnable from Zell's mother.
Rinoa: Winnable from General Caraway after losing the
Ifrit card to him. Martine then gains control of the Ifrit card.
Seifer: Winnable from Cid.
Squall: Winnable from Laguna on the Ragnarok before the
end of Disc Three.
Note: In disk 4, you may get the rare cards by
winning them from the Card Queen in the Esthar continent and
the CC members on the Ragnarok. |